1) In what
ways does your media product use, develop or challenge forms and conventions of
real media products?
While working on my music video and research I have used the theory of:
Narrative-
Roland Barthes who believed that the narrative is based on semiotics which is the study of signs and symbols and their use or interpretation. This meant that connotations and denotations were important for an audience to understand the product and they should be used to produce a narrative. I included this through the connotation of red as danger and black and white as being in the past, it is a signifier for the audience.
Genre-
Daniel Chandler: Conventional definitions of genres tend to be based on the notion that they constitute particular conventions of content (such as themes or settings) and/or form (including structure and style) which are shared by the texts which are regarded as belonging to them. I used conventions of an &B music video and products when creating my own product so that an audience could recognize it as that genre.
Representation-
Blumler & katz (1974) believed that an audience consumes media depending on circumstance, such as their age, gender, ethnicity, social status and background. This means that different media products will be targeted at different groups of people, because of this I targeted mine at young adults and teenagers that liked R&B, both male and female, from varied ethnicities and social groups.
Audience-
Fankfurt & the bobo doll experiment showed me that an audience is likely to consume a media product and be influenced by what they consume. My music video is all about family and love and loss, so this is aimed at an audience that would engage in that narrative and become influenced to value family.
Media language-
Roland Barthes stated that media texts use connotations and denotations to communicate their messages to an audience. This is how the audience will become engaged and relate to a media text, and that message can be about anything. The media language is communicated through the use of cinematography, editing, mise en scene, and sound.